gordsellar’s avatargordsellar’s Twitter Archive—№ 10,016

  1. Playtesting a castaways adventure with the Sunday night group these days. Enjoying it so far and realized some things I could add to improve it. Players immediately stumbled onto the weird cultists, of course. They survived. "Whew, got *that* out of the way..."
    1. …in reply to @gordsellar
      It's been a stream of hijinks, mysteries, and evasions and oh man, the bad luck rolls. (Jungle is slow going/densely populated but also, I wanted to test out the contents of the tables, so we were using luck rolls once per hex—but not all the randoms are hostile or dangerous.)
      1. …in reply to @gordsellar
        I realized one lack: some "factions" are tied to locales, but don't constantly STAY there. "Occupied" locations need a faction-specific table, "What's up here?", for random roll/GM inspiration... to avoid "You arrive, the whole faction's here," or "Quick, GM, make something up!"
        1. …in reply to @gordsellar
          (I mean, "Quick, GM, make something up!" isn't too hard if you're experienced, but I think some people would appreciate tables, if only as "cool idea" prompts beyond what they might think of themselves on the spot. That's what tables are for, after all...)
          1. …in reply to @gordsellar
            I love the PCs, who are all bananas because we're using the Electric @bastionland ruleset for this. A failed duelist w/ a horrible (infantoregicidal) past, an aging former lock guardian with a mechanical eye (now a werecat!), & a chimneysweep dog-man (who thinks he's a god-man).