gordsellar’s avatargordsellar’s Twitter Archive—№ 7,230

      1. …in reply to @mcjulie
        @mcjulie Oh, I assumed you've played. Have you? Really, D&D morality is kind of from wargames: you need clear opponents. But also sort of a Poul Anderson import—and Moorcock and so on. Lots of "impersonal forces of law and chaos," and the "good" and "evil" bits were added in AD&D...
    1. …in reply to @gordsellar
      @mcjulie ... and been the subject of rampant argument ever since. Mostly in my games, I ignore the issue beyond the whole "clerics are lawful" and "mages are chaotic" and it only really matters in terms of the effect of magic that relates to that stuff.
  1. …in reply to @gordsellar
    @mcjulie (Because I find RPG characters more interesting when not bound to an explicit, overt, and anthropocentric moral code that's treated as if it's a fundamental feature of the universe. I like grey areas, and dilemmas that hinge on those shades of grey.)