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@mcjulie Oh, I assumed you've played. Have you? Really, D&D morality is kind of from wargames: you need clear opponents. But also sort of a Poul Anderson import—and Moorcock and so on. Lots of "impersonal forces of law and chaos," and the "good" and "evil" bits were added in AD&D...
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@mcjulie ... and been the subject of rampant argument ever since. Mostly in my games, I ignore the issue beyond the whole "clerics are lawful" and "mages are chaotic" and it only really matters in terms of the effect of magic that relates to that stuff.
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@mcjulie (Because I find RPG characters more interesting when not bound to an explicit, overt, and anthropocentric moral code that's treated as if it's a fundamental feature of the universe. I like grey areas, and dilemmas that hinge on those shades of grey.)